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Author Topic:   Uncoordinated outreach at NASA
Danno
Member

Posts: 572
From: Ridgecrest, CA - USA
Registered: Jun 2000

posted 05-30-2007 04:45 PM     Click Here to See the Profile for Danno     Edit/Delete Message   Reply w/Quote
For those who have worked for or with NASA it is no shock, but this pdf letter is still pretty enlightening.

capoetc
Member

Posts: 2169
From: McKinney TX (USA)
Registered: Aug 2005

posted 05-30-2007 09:19 PM     Click Here to See the Profile for capoetc   Click Here to Email capoetc     Edit/Delete Message   Reply w/Quote
I'm not sure that I was part of the intended audience for this letter, but I think I would need more context before making any sort of judgment.

Something tells me there must be a "rest of the story" ...

------------------
John Capobianco
Camden DE

Danno
Member

Posts: 572
From: Ridgecrest, CA - USA
Registered: Jun 2000

posted 05-31-2007 09:49 AM     Click Here to See the Profile for Danno     Edit/Delete Message   Reply w/Quote
The story came from NASAWatch and here is what you might want to start with:
http://www.nasawatch.com/archives/2007/05/petty_politics.html

robertsconley
Member

Posts: 59
From: Meadville, PA
Registered: Jun 2005

posted 06-18-2007 03:38 PM     Click Here to See the Profile for robertsconley   Click Here to Email robertsconley     Edit/Delete Message   Reply w/Quote
Those of who work and develop for Orbiter (http://www.orbitersim.com) know that trying to talk to NASA, in general gets little or no response. This is not fore historical and current data but also when we hear various educational programs that involved spacecraft.

Then we read about things dealing with Second Life, paying $XXXX for a limited graphical simulation or animation.

There are exception, like my own experience with the great people at Glenn in Cleveland, but in general it is hard to get anybody's attention at NASA.

A lot of people view rocketry and space flight as something nearly impossible. Orbiter can combat that perception by showing that is possible for the average joe to learn to pilot a rocket or spacecraft. With suitable aids make a jupiter slingshot or land on the moon.

Plus Orbiter makes for beautiful animations as a far lower cost than other space sim software.


Robert Pearlman
Editor

Posts: 42981
From: Houston, TX
Registered: Nov 1999

posted 06-18-2007 05:42 PM     Click Here to See the Profile for Robert Pearlman   Click Here to Email Robert Pearlman     Edit/Delete Message   Reply w/Quote
While simulators are nice, they are still confined to a solitary or at best, small group activity. I think the type of outreach NASA needs most is the same type that is recommended by the consultant who wrote the letter linked to above. NASA needs to tour with its message in front of large audiences.

When I was working for the National Space Society, we helped organize such a tour but (in my opinion) it was the wrong message. Mission HOME (Harvesting Opportunities for Mother Earth) was an organization comprised by 22 aerospace companies and two non-profit advocacy groups (the Space Foundation and the National Space Society). A nationwide tour was organized to promote the message that space exploration made life here on Earth better.

The problem, as I felt it, was that it tried too hard to make exploration practical and as a result, removed the inspirational message that most often excites the public. Still, it was a good effort and reached a good size audience about the benefits of a robust space program.

Regarding Second Life, it's my understanding that most of the work being put into it is by volunteers and that the NASA (Ames) money being spent to extend the NASA Colab to Second Life is a natural growth of the project's original purpose. The primary difference between trying to promote simulator software and NASA reaching out to Second Life, is that SL has hundreds of thousands, if not millions of users already using it. Smartly, NASA is going where the masses already congregate, not to mention that it is a shared user environment, whereas as earlier mentioned, Orbiter and programs like it are single-user experiences.

Edited by Robert Pearlman

robertsconley
Member

Posts: 59
From: Meadville, PA
Registered: Jun 2005

posted 06-18-2007 09:04 PM     Click Here to See the Profile for robertsconley   Click Here to Email robertsconley     Edit/Delete Message   Reply w/Quote
I see your points. But I disagree somewhat.

Several points,

Simulators don't have to be a solitary activity. With the internet there is opportunity for a mission control setup as well as a shared space with multiple spacecraft.

However the true value of Orbiter, or another general purpose space simulator. Is that it allows people to do rather than be told or just passive observers.

I think the big failing of NASA and space is that it doesn't appear to lead to a path where the average joe can get out there. The Astronauts are portrayed as so highly trained that many feel that it is out of reach.

By having a simulator with a good series of scenarios behind it. The public can realize that it may be difficult but it isn't that difficult. It is something we can do. In addition it can serve to educate about the what space technology can and can't do.

I realize that Orbiter isn't the answer to all of NASA's outreach problems. But the thing is there no response from NASA on taking advantage of it. That everytime I goto Glenn or another show I see people sit down and do something with it and they go "Wow I can do this".

All times are CT (US)

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