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Author Topic:   3D movies of Apollo gloves
Matt T

Posts: 1356
From: Chester, Cheshire, UK
Registered: May 2001

posted 10-02-2007 06:27 PM     Click Here to See the Profile for Matt T   Click Here to Email Matt T     Edit/Delete Message   Reply w/Quote
A few years ago I made these 3D Quicktime VRs of a couple of the gloves in my collection - they allow you to rotate the gloves to any angle and zoom in to look at them extremely close-up.

Since the arrival of kids I realize I am never going to have the time to do more of these so I thought I'd stick them on the site, particularly now most people have such fast internet connections (each file is about 10MB).

I'm not sure (or even optimistic) that they'll work on everybody's computer (PC users particularly may need to download a Quicktime plug-in) but I hope at least some of you may see them and enjoy them.

They're on my site, I've added a new link to the main menu on the left - '3D Gloves'



Jurg Bolli

Posts: 606
From: Albuquerque, NM
Registered: Nov 2000

posted 10-02-2007 06:44 PM     Click Here to See the Profile for Jurg Bolli   Click Here to Email Jurg Bolli     Edit/Delete Message   Reply w/Quote
Very cool.

Robert Pearlman

Posts: 30714
From: Houston, TX
Registered: Nov 1999

posted 10-02-2007 07:07 PM     Click Here to See the Profile for Robert Pearlman   Click Here to Email Robert Pearlman     Edit/Delete Message   Reply w/Quote
I have long wanted to do this for every item in my collection but like you, neither have found the time (and unlike you) the means or place to start.

This is definitely the way to display artifacts on the web, especially such dynamic items as spacesuit gloves.

May your site serve as an example and inspiration for many more (myself included)!

LCDR Scott Schneeweis
New Member


posted 10-02-2007 07:55 PM     Click Here to See the Profile for LCDR Scott Schneeweis   Click Here to Email LCDR Scott Schneeweis     Edit/Delete Message   Reply w/Quote
Ditto - very nicely executed - would love to do likewise. Not familiar with the technique/technology involved but I imagine it would be very challenging to accomplish on some of the larger/heavier artifacts..

Scott Schneeweis



Posts: 545
Registered: Aug 2006

posted 10-02-2007 08:47 PM     Click Here to See the Profile for jimsz     Edit/Delete Message   Reply w/Quote
Very nice!

You have an awesome collection!

New Member

Posts: 5
From: Morrisonville, New York USA
Registered: Apr 2009

posted 10-02-2007 09:29 PM     Click Here to See the Profile for Richard   Click Here to Email Richard     Edit/Delete Message   Reply w/Quote
An amazing collection!

Matt T

Posts: 1356
From: Chester, Cheshire, UK
Registered: May 2001

posted 10-09-2007 05:15 AM     Click Here to See the Profile for Matt T   Click Here to Email Matt T     Edit/Delete Message   Reply w/Quote
Glad you enjoyed the gloves. In response to the questions here and via email -

It's a time consuming process but not beyond the capabilities of anyone who can use a digital camera and Photoshop. The most time consuming part is capturing all the imagery - the creation of the VR itself is very simple with the appropriate software (I used VR Worx).

I shot the gloves against a black velvet background, resting on a record player as the turntable. The record player was also covered with black velvet that I cut to fit. Then I set up a few lamps to light the glove and mounted the camera on a tripod. It's important to use manual focus and aperture settings to make sure the photos all match up; relying on your camera's auto settings will result in variations in brightness and focal length between shots.

Then you simply start taking photos, rotating the glove 10 degrees between each shot. The turntable I was using had a dot pattern around the edge; by counting the dots and dividing by 36 I got how many dots equalled 10 degrees. DO NOT KNOCK THE TRIPOD, TURNTABLE OR GLOVE DURING THIS PART! Trust me on this one... The other thing to watch is that the centre of your item is absolutely centred on the turntable. Otherwise the glove will flail from side-to-side in the finished VR rather than rotate.

Then get the photos into Photoshop. I found that I had to trim away the odd bit of the background in each shot where light had picked out the velvet backing. If you know your stuff you could shoot in front of a coloured screen and chroma-key the background out. Personally I find it hard to get the correct lighting to stop the coloured screen reflecting slightly off the surface of the glove, giving it an odd tinge around the edges.

Then put your 36 images into your VR software and after a couple of hours learning the package you're done. It typically took an evening to set up and shoot and another evening to treat in Photoshop and then produce the VR.

With regards to large items like Scott's - the whole process requires either a bigger turntable or placing the object at the centre of a chalked out circle and moving the camera around the circumference in 10 degree steps. The management of lighting and backing material obviously becomes much more complicated in this scenario.

So that's a very basic overview - there are plenty of irritating little pitfalls that can catch you out (and unfortunately you only discover them when you assemble the VR ) but it's not really hard.



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